@DannyMac3d2 years agoI now offer a course on how to sculpt a stylized head! 1
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@CaptainPanick3 years agoFor the newbies like me wondering how you can quickly setup your eye direction to work well and to be easily adjustable in blender, i usually ad an empty,. ...Expand90
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@aaronhicks12603 years agoSome of the clearest 3d information delivery with no frills. I still refer to your retopo tutorials for the same reason. Nicely done! 22
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@MrsPrecioustreasure3 years agoDude, this workflow tutorial is so valuable, some details of it just blew my mind. I' ve been avoiding blender since i dont understand certain aspects. ...Expand2
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@kat748093 years agoAre you teaching on skillshare i would pay to learn? Your zbrush add-on tool, is it only straight hair, or does it also have loose wavy, curly hair? And can it workwith blender and zbrush? 11
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@littlebacchus2163 years agoIt' s very true you can find recourses for modeling and understanding forms in the most unlikely places. That' s what i told my girlfriend when she opened that hidden folder marked ' ref images' 5
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@hammockmonk2 years agoThis video is great in so many ways but just learning about the existence of the eye designer add on is awesome in and of itself. Thank you so much for sharing!
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@Marie-ds1cd2 years agoI love the way you speak i dont know, maybe its the accent or timbre or both but its a pleasure to listen to you.
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@Azzazel_3 years agoQuick tip, you can totally avoid retopology by having a base model with good topology and zwrap for zbrush, no need for 3d coat or other software for that. 5
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@DigiMyst3 years agoLove your work! You inspire me to use blender with these videos. 1
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@The_Toonimator3 years agoGood stuff as always danny. Great work and concept choice. Love that blender opacity map painter right on the model. I need that in my life.
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@horstseher29533 years agoAwesome, and i also learned a lot, i would love to see more videos like this, they are quite relaxing.
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@narayaninii46602 years agoYour my favourite youtube channel you teach me so much, thank you so much, love you man.
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@TheMosquitto3 years agoHey danny! Have you created much full character stuff including body, rigging, etc? I find that stuff to be really fascinating and you' re finished. ...Expand34
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@mszczesnik3 years agoHey danny! Awesome stuff as always! Could you try recording some hard surface sculpting at some point? I know it' s " not in the comfort zone". ...Expand6
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@HappilyInduced3 years agoSo i' m curious. Is this the basic workflow for even large studios these days? Animation and film characters go through the sculpt/retopo method instead of the old box modeling method? 1
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@FrankMcFuzz13 years agoI was gonna be like " oh shit this guy' s worked for disney, dreamworks and pixar what' s my excuse! " then you got me. Prank' d, welcome back to dannymac pranks, got em. 2
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@aaa-mt3tz3 years agoHey danny have you tried other retopo and uv options like retopoflow in blender, topogun, or rizom?
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@ivanfarca92773 years agoGorgeous work. Ive been out of the 3d world for long time now, used to use 3ds max very good but now that i want to restart doing 3d what program would you recommend i love modeling and animation.
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@ramanaxp3 years agoSuper brother. Can you make master design for 3d printing? 1
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@fenrirblack86922 years agoGreat video. I was just wondering if you could tell me, how you get the high level details into blender. Do you use displacement maps, or just a higher poly version, or else? Thx.
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@abrahamordonezzarco7853 years agoAwesome, can you please make a guide on whow you build the shader for the skin, eyes etc?
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@Ricown3 years agoAny chance you might make a full course for something like this using only blender?
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@vincerooney24452 years agoDanny can you give approximate timelines on creating these conversions? How long it took you.
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@danielaorbegosobracamonte82763 years agoHi thanks for the video, a query, would you recommend studying graphic design to be a 3d animator (also create your own characters, shorts, etc) i know. ...Expand
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@ClovisVallejrCGWorkshop3 years agoHi danny, i like to much yours videos, all succes for you!
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@DenzelTheGriffin3 years agoWaguan danny. I was wondering. How do you do that shape key trick where you have ta meshes and you make the one a shape key for the other. Or plaese what is it called so i can look it up. Thanks hope u r doing well.
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@carlcastelino83143 years agoHey danny, are you still using the huion tablet you reviewed sometime back? Anything you noticed since then about the tab? Or is everything as good as. ...Expand
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@yesyes-om1po7 months agoIf you could quickly export zbrush models to blender, modify topology with blender' s poly modelling tools, then export it back to zbrush while retaining. ...Expand
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@improcedivel3 years agoI always wanted to make stuff like this but my pc only have 2gb ram. 1
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@kirkjaney19922 years agoHello my friend awesome video! Im in the beginning stages and am currently learning. May i ask why is it beneficial to use both applications?
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@teka39352 years agoHave u ever tried animating one of ur models and if not it would be really fun the see u try.
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@gamingconnected48592 years agoGreat video! Is it worth upgrading zbrush core to zbrush?
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@JenQuinn942 years agoDo you still stream? Where can we watch those?
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@PaulEmsley3 years agoI feel the need of a reaction from cameron mark.
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@GuzForster3 years agoI learn so much about character design every time i watch your videos. Do you plan on making a full length course on character creation in blender - zbrush? I would buy that in a heart beat.
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@dghzrm3 years agoSorry about my lack of knowledge but what' s the difference when you make it only in blender using blender' s sculpt tools?
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@jzwitz26393 years agoHahaha! The intro was brilliant and the video, as always!
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@sariusmonk2 years agoWhenever i try sculpting i always end up with a lumpy bumpy mess that' s not smooth, somehow it' ll fall out of symmetry despite never not using. ...Expand
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@animgreat27192 years agoGreat pipeline but, question. Do all that really couldnt be done only within blender?
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@Texelion3Dprints9 months agoMmh this is an old video so maybe you work differently now, but using zmodeler is perfectly fine for lowpolies and retopo, likeand teeth. Well i don' t like modeling in blender so, i do as much as i can in zbrush ^^. ...Expand
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@danwind85763 years agoDo you have tutorial class in skillshare?
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@stephenwlodarczyk1753 years agoAwesome work, very inspirational. How long did the project take you to do start to finish?
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@sarahloignon20983 years agoYou missed your only chance to introduce yourself as danny llamac. Tsskk haha good job as always! 1
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@jovontowns5913 years agoIf you have zbrush you can avoid all those extra steps jumping all over the place like that. 2
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@Crokkilla2 years agoHello im new to the channel. Is this blender app on ipad? Not sure if i overlooked it or not.
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@farqaleit17673 years agoAmazing as always! But earrings should have been pink color no?
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@onepeacebyisobare17503 years agoI love you work guy you are the best please, please sir how i can do if i want you to modeling character for me.
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@Gr33nDeman3 years agoImmediate like button slap for the intro mask.
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@Monsterism3 years agoDanny you are awesome, is there anyway i can send you my wip for you to review please. I buy you a beer, it be a cheap student one though.
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@laurentfernandez80413 years agoNow before you leave, heres a thumb up for you.
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@nkanyisoinnocentkhwane37522 years agoThat intro leads me to believe you have seen lamb (2021)
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@musicaluprising9243 years agoIm getting the feeling that i should get zbrush.
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@zanosilence55162 years agohey man im getting an error message when i try to install the eye designer saying Python: Traceback (most recent call last): File "C:\Users\silen\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\danny_mac_eye_designer\__init__.py", line 68, in execute bpy.ops.object.select_all(action='DESELECT') File "C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\modules\bpy\ ", line 132, in _call_ ret = _op_call(self.idname_py(), None, kw) RuntimeError: Operator bpy.ops.object.select_all.poll() failed, context is incorrect location: <unknown location>:-1 .....Expand
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@sunhhachi3 years agoAmazing really love it so your so funny too.
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@kestrel.20183 years agoMeanwhile me searching on youtube: how to start with a donkey head and end with a clap.
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@kritrom3 years agoOnly the early gang knew how the title changed.
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@canadianbutt27593 years agoPraise blender more and you' ll get more views.
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@dinoblaster7363 years agoI think you forgot the fruit that' s in her mouth, that' s why she has her mouth open.
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@arrowsdev3 years agoAmazing work man, i love your channel and i learnt a lot from you for anyone seeing this comment you should subscribe now this man is a gem.
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@marinamaximchuk48592 years agoThan.
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@Geostationary0rbit10 months agoUses blender for like 10 percent of entire process.
Related videos for Blender & Zbrush is a Killer Sculpting Combo:
then you got me. Prank' d, welcome back to dannymac pranks, got em. 2
good job as always! 1
you are the best
please, please sir how i can do if i want you to modeling character for me.
File "C:\Users\silen\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\danny_mac_eye_designer\__init__.py", line 68, in execute
bpy.ops.object.select_all(action='DESELECT')
File "C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\modules\bpy\ ", line 132, in _call_
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.object.select_all.poll() failed, context is incorrect
location: <unknown location>:-1 .. ...Expand
how to start with a donkey head and end with a clap.